Overdue Sequels

Top 10 Most Overdue Video Game Sequels!

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It doesn’t seem fair. We get a new Madden game every year and there were two dozen Army Men games released between 1998 and 2010. In the meantime, there are countless examples of creative and inventive franchises that haven’t been heard from in years. I realize that some of the blame lies with consumers for not giving certain games the attention they deserve, but it’s criminal to see a company pull the plug on a promising franchise before it had the chance to reach its potential. This list looks at ten sequels that are long overdue.


10

Rock n’ Roll Racing

MIA Since: Rock n’ Roll Racing (1993)

Rock n' Roll Racing

I don’t have anything against StarCraft 2, Diablo 3, or World of Warcraft, but I really wish Blizzard would do something nice for their fans from the 16-bit era. The gaming industry has come a long way in the past couple of decades, and there is so much more they could do with the Rock n’ Roll Racing series with respect to the game’s soundtrack and multiplayer modes. The original game boasted synthesized versions of five classic rock anthems. While this seemed impressive in 1993, a new version could easily be loaded with hundreds of songs from the actual recording artists. Two-player split-screen action used to be the bee’s knees, but online play could take the series to a whole new level. The closest we’ve come to a sequel was Interplay’s Red Asphalt, which was released in 1998. The game was known as Rock n’ Roll Racing 2 during the development stages, and released as such in PAL territories. Still, that game sucked and I like to pretend that it doesn’t exist. I’m still waiting for a real sequel.


9

Power Stone

MIA Since: Power Stone 2 (2000)

Power Stone 2

Power Stone and its sequel were creative fighting games from Capcom that were initially released on Sega’s NAOMI hardware before being ported to the Dreamcast. Capcom helped establish the genre, but Power Stone was different from typical fighting games in meaningful ways. The game featured arena-based three-dimensional combat, and the environments were highly interactive. During battle, players had the opportunity to use a variety of objects (such as tables, chairs, rocks and bombs) as weapons. You could also gather colored gems called “Power Stones” in an effort to gain new abilities. It was a lot of fun to obtain new items in the single-player adventure, but the true genius of the series lies within its multiplayer gameplay. Power Stone 2 introduced various four-player modes, and the game blurred the lines between fighting games and party games. Incidentally, the fast-paced gameplay is even more pronounced with four human players competing against each other. Power Stone 2 was released in 2000 and it hasn’t been seen in any capacity since the 2006 PSP port. The series would probably be a bigger draw in today’s market than it was on the Dreamcast, and the online potential is limitless. If they increased the sizes of the areas and expanded the roster, Capcom could potentially turn the game into a vast, MMO fighting game if they wanted too.


8

Half-Life

MIA Since: Episode Two (2007)

Episode Two

Released in 1998, Half-Life was a landmark first-person shooter. In a genre that traditionally focused entirely on action, Half-Life was known for its compelling storytelling elements. The environments were highly interactive, the levels were infused with puzzle elements, and players could actually talk to other characters instead of simply blasting everyone away. Half-Life 2 was built around these same concepts, but it also boasted improved visuals, better enemy AI, and represented a new high point for narrative in an FPS. A vastly improved physics engine also helped Half-Life 2 trump its predecessor, and the ability to pick up and throw objects with the new gravity gun accentuated how interactive the environments really were. The game received numerous “Game of the Year” awards in 2004 and fans anxiously anticipated the sequel. The 2007 release of Half Life 2: Episode One picked up where Half Life 2 left off and Episode Two helped satiate gamers even more. The episodic model adopted by Valve led many fans to assume that Episode Three would be arriving in the near future. Indeed, Valve originally intended to release new episodes every six to eight months. Concept art of Episode Three was leaked in 2008, but the game itself was never released. Valve has basically been stringing their fans along for the better part of a decade without providing any real information about when (or if) Episode Three would be released. It’s probably safe to assume that the episode format has been dropped altogether, but either Half-Life 2: Episode Three or Half-Life 3 would be met with arms wide open. It’s just a shame that Valve can’t count to three. Although the upcoming release of Half-Life Alyx is certain to satiate some fans, it’s still not the proper sequel that we were promised.


7

Panzer Dragoon Saga

MIA Since: Panzer Dragoon Saga (1998)

Panzer Dragoon Saga

Panzer Dragoon Saga was one of the most critically-acclaimed games to ever hit the Saturn and one of the most unique RPGs of the late ’90s. It received almost unanimous praise, and its cinematic battle system was especially noteworthy. Unfortunately, the game was released in limited quantities on a dying system. On one hand, the fact that its game engine has never been re-visited makes Panzer Dragoon Saga even more special. On the other hand, for Sega to put so much effort into a game that no one had the opportunity to play seems almost criminal. Panzer Dragoon Orta (released on the Xbox in 2002) was a 3D shooter that brought the series back to its roots, and there is no indication that we well ever see a sequel to Saga. Difficulties associated with Saturn emulation makes the game an unlikely candidate for current download services. Worse yet, the source code no longer exists in Sega’s archives, so it’s unlikely that we’ll ever see a re-master either. A sequel is extremely unlikely, and it looks like Panzer Dragoon Saga is destined to remain the greatest game that no one played.


6

F-Zero

MIA Since: F-Zero GX (2003)

F-Zero GX

The original F-Zero was effective in showcasing the impressive visual effects that the SNES was capable of. F-Zero X for the Nintendo 64 was a technical marvel in its own right and ran at a solid 60 frames-per-second in an era where most games struggled to reach 30. With the 2003 release of F-Zero GX on the GameCube, Nintendo handed the reigns over to Sega and we were treated to what was arguably the best game in the series. The game’s futuristic setting was even more over-the-top than it was in the Nintendo 64 version, and the tracks were filled with loops, half-pipes, cylinders, and jumps. F-Zero GX was intensely challenging and incredibly competitive, and the game felt as much like an action game as it did a racing game. The F-Zero games all did a great job of highlighting the strengths of their respective consoles, so it’s disappointing that Nintendo has chosen to neglect the series for so long. Fast-paced and futuristic racing games like F-Zero are not as common as they once were, so the game would stand out even more in today’s era.


5

Eternal Darkness

MIA Since: Eternal Darkness (2002)

Eternal Darkness

Eternal Darkness was one of the GameCube’s standout exclusives and arguably the most “mature” game ever published by Nintendo. The chapter-based story and innovative “sanity meter” made Eternal Darkness one of the most gripping survival-horror games ever created. As a player’s “sanity meter” depleted, they would experience a variety of insanity effects. The camera angles would change without warning, voices could be heard in the background, the volume would change on its own, blood would run down the walls, objects would fly across the screen, statues would move, paintings would transform, items would disappear from the inventory screen, bugs would appear to move across the screen, and the game would pretend to erase the player’s save data. The game was overflowing with originality and introduced several interesting new concepts to the genre. Eternal Darkness is begging for a sequel. The game would be a great fit for the Nintendo Switch, and the new insanity effects could potentially change depending on whether you were playing in handheld or docked mode. Although Silicon Knights has disbanded, the game’s writer and director, Denis Dyack, has been attempting to make a spiritual successor for years. Nintendo has also renewed the Eternal Darkness trademark on several occasions, so a proper sequel is still a possibility, albeit an unlikely one.


4

Tomba!

MIA Since: Tomba! 2 (1999)

Tomba! 2

With gritty M-rated games like Metal Gear Solid, Resident Evil 2, and Silent Hill hitting the market in the same year, Tomba! really stood out when it was released in 1998. Sadly, many gamers were too caught up in their “too cool for school-ness” to notice how brilliant Tomba! was. Despite being best platformer on the PlayStation by a considerable margin, Tomba! only sold moderately well. Evidently, one look at the bright and colorful visuals was all it took for many to write poor Tomba off altogether. Those who actually gave the game a chance found endearing characters, memorable environments, and classic gameplay. Even though the sequel failed to live up to the original, I still see tremendous potential in the series. Developer Whoopee Camp no longer exists, producer Tokuro Fujiwara has returned to Capcom, and Sony likely still owns the publishing rights to the game. It’s not likely that we’ll ever see a sequel, but a guy can dream, right?


3

Chrono Trigger

MIA Since: Chrono Cross (1999)

Chrono Cross

Chrono Trigger is possibly the single greatest RPG ever created and many consider it to be the perfect game. For obvious reasons, the expectations were ridiculously high when its sequel was released five years later. Whether or not Chrono Cross lived up to the original is debatable, but it was still one of the best RPGs of its era. Both games had beautiful visuals, epic soundtracks, compelling plot twists, and unique approaches to random battles. It’s been over two decades since we’ve seen an entry into the Chrono saga. For comparison, we’ve seen over a dozen Final Fantasy sequels and spinoffs in that same time frame! I’m certainly not calling for Square-Enix to whore out the Chrono Trigger franchise, but I don’t think one new Chrono game every couple of generations is too much to ask for. Many key figures at Square have expressed their interest to develop a sequel, and Square even registered a trademark for Chrono Break. However, it is extremely unlikely we will ever see one. Square-Enix has evidently chosen to follow the money. This means that they’ll continue to focus their attention on more popular franchises like Final Fantasy and Dragon Quest.


2

Blast Corps

MIA Since: Blast Corps (1997)

Blast Corps

It wasn’t initially clear who got custody of Blast Corps after Nintendo and Rare divorced, but it turns out that Microsoft deserves the blame for not making a Blast Corps sequel. (In fairness, I’m not entirely sure that the game even needs a sequel. After all, the replay value on the original is nearly infinite and I still play the game on a semi-regular basis decades after its release.) Still, I’ve always thought Blast Corps would make for a great multiplayer game. It would be a fantastic cooperative experience, and deciding which player uses which vehicle would add another layer of strategy to the game. Of course, Blast Corps would make for one heck of a competitive game as well, and I can only imagine how awesome it would be to switch from one vehicle to the next in an attempt to destroy your opponent. Knocking down buildings is fun, but using a robot to crush your friend as he frantically tries to escape in the A-Team van sounds even more fun. With the release of Rare Replay a new generation of gamers was introduced to Blast Corps, so hopefully there’s enough of a following to warrant a sequel.


1

Banjo-Kazooie

MIA Since: Banjo-Tooie (2000)

Banjo-Tooie

Banjo-Kazooie: Nuts & Bolts is a misunderstood game that probably deserves more love than it got. The whole “vehicle customization” angle was an interesting approach, and anyone who grew up with Lego blocks should be able to appreciate the gameplay mechanics. At the same time, I understand why people look at the game with such disdain. Nuts & Bolts has little semblance to previous Banjo-Kazooie titles, and anyone who was looking forward to another epic platform adventuring game was tremendously disappointed. It was a completely different type of game that appealed to different sensibilities. (Instead of learning new moves to progress through the game, players had to build vehicles and complete in various challenges.) Fans were expecting big things from the first original Banjo-Kazooie game released on a non-Nintendo system, but Microsoft didn’t seem to have a lot of faith in the series. Designer Gregg Mayles thought that the genre had become “stale” and insisted that “the Banjo of yesteryear has no real place in tomorrow’s market on the Xbox 360.” There was a time when Banjo-Kazooie was considered Super Mario 64‘s equal, and it’s unfortunate that the series didn’t evolve in the same way. We were never given a Banjo equivalent to Super Mario Galaxy or Super Mario Odyssey, and the series wasn’t given a proper chance to grow. Microsoft has basically ignored the series since 2008, and we’ve been waiting since 2000 for a true sequel to Banjo-Tooie. The unbridled enthusiasm surrounding Banjo and Kazooie’s arrival in Super Smash Bros. Ultimate should make it patently clear that the fans still care about the series.



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